I’ll admit it: I was sceptical the first time I heard about play-to-earn games. “People really make money by playing games?” I thought. It sounded too strange to be true.
Then I saw a friend tapping away at a screen on Hamster Kombat, earning points that could later be turned into real money. He was just tapping little hamsters, completing small challenges, and watching his points grow. Every so often, his total would ping higher, and I realised these points weren’t just numbers; they could be sold or traded for real cash. I couldn’t stop watching. It was strange, fun, and somehow clever.
What surprised me even more was who was playing. It wasn’t just kids or people looking for fun; there were adults and students. For some players,, games like this aren’t just hobbies, they are a way to make a living. Suddenly, something I always thought of as “just a game” felt important, almost like a tiny economy running on the phone.
How Play-to-Earn Games Got Started
The roots of play-to-earn games go back to the arrival of blockchain technology. For the first time, digital items in games could truly belong to the player. You didn’t just “own” a sword or a creature in a game; you actually owned it on a blockchain, which meant it could be sold, traded, or kept outside the game.
One of the first big hits was Axie Infinity. Players raised little creatures called Axies, and earned tokens called SLP and AXS. In some countries like the Philippines and Venezuela, these games became more than fun, they were income. Some people used them to pay rent, buy food, or support their families. It was just a video game, but it had real-world consequences.
The idea was simple, but revolutionary: play, have fun, and get paid. Suddenly, gaming wasn’t just for fun, it was a tool for survival and creativity.
Playing Can Be Easy
Not all play-to-earn games are the same, and some are easier to jump into than others.
Take Hamster Kombat, for example. You tap a hamster to make it fight, manage a tiny crypto exchange, complete daily challenges, and upgrade features. Beginners can start earning little rewards almost immediately. It’s fun, addictive, and straightforward enough that you don’t need a PhD in crypto to understand it.
Then there’s Axie Infinity, which can feel like a full-time job at first. You need at least three Axies to start, and battles, quests, and breeding all require planning. You also have to understand how tokens like SLP and AXS work in the market. It’s more complex, but for those who stick with it, the rewards can be real. And there’s something satisfying about mastering a system that’s both a game and an economy.
The Hidden Problems
Of course, it’s not all roses. Some games struggle to keep their tokens valuable. Hamster Kombat saw its HMSTR token drop sharply in value after launch. Players who had spent months tapping, upgrading, and completing challenges suddenly found that their efforts didn’t translate into the rewards they expected. Some couldn’t even sell small token amounts because of exchange limits.
The bigger issue is sustainability. If a game lets too many players earn tokens without enough spending inside the game, the economy collapses. Rewards shrink, interest fades, and players leave. This is why some games see millions of users vanish almost overnight.
Then there’s the cost of entry. Games like Axie Infinity require players to buy creatures before they can start playing. You must own at least three Axies, and building a starter team usually costs around $450 to $600 or more just to get started, depending on market prices.
For someone just entering the world of crypto, that can be intimidating. A beginner might think: “Why spend money to play a game when I don’t know if I’ll make anything?”
Why Play-to-Earn Games Matter
Despite these problems, play-to-earn games are fascinating because they show what games can really do. In the right context, they are not just fun, they’re valuable. They help people earn income, teach lessons about blockchain and digital finance, and create communities where players support each other.
For beginners, these games are hands-on classrooms. Instead of reading about wallets, tokens, or exchanges, players interact with them every day. They learn by doing, and that learning sticks.
The social aspect is just as important. Players swap tips, strategise together, and form bonds over shared goals. Some games feel more like clubs or small societies than digital entertainment. It’s a place where people are serious, curious, and, surprisingly, polite, at least compared with other corners of the internet.
The Cultural Side of Play-to-Earn
There’s a cultural layer too. Play-to-earn games aren’t just about money; they’re a reflection of our digital age. They blur the line between work and play, leisure and labour. They make us rethink what it means to “earn” in the 21st century.
Watching someone tap a hamster for hours or breed digital creatures might seem trivial, but it’s also a tiny act of modern entrepreneurship. These games are experiments in economics, social interaction, and digital culture, all rolled into one.
They’re teaching millions of people lessons that no school or textbook could offer: risk, reward, planning, and the value of digital assets.
The Future of Play-to-Earn
I think play-to-earn games are only going to grow. As more people understand crypto, wallets, and token exchanges, the games will become more integrated with global entertainment. Imagine esports tournaments where players aren’t just competing for trophies, but also for real economic rewards. Imagine families using games to supplement income in ways that were impossible a decade ago.
There will be failures. Tokens will rise and fall. Some games will vanish, and some economies will collapse. But the idea that games can be both fun and financially meaningful is here to stay.
It’s a glimpse of a future where play and work, leisure and earning, exist on the same spectrum. And honestly, it’s kind of exciting to watch it unfold.