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Remedy’s new catalog bundle shows how game studios stay relevant

It could be the easiest way to revisit Max Payne, Alan Wake, Control, as well as Remedy's 1996 classic.

Emmanuel Umahi profile image
by Emmanuel Umahi
Remedy’s new catalog bundle shows how game studios stay relevant
Photo by I'M ZION / Unsplash

If you’ve ever played Max Payne or gotten lost in Alan Wake, then you’ve already crossed paths with Remedy Entertainment. The Finnish studio, known for fusing action, storytelling, and psychological twists, just turned 30. To mark the milestone, it has teamed up with Humble, the digital storefront behind pay-what-you-want bundles that also funnel proceeds to charity, on a collection that spans three decades of Remedy’s catalog.

The bundle runs until October 10 and brings together nine of the studio’s titles, from its 1996 debut Death Rally to last year’s Alan Wake 2. Beyond being a convenient way to access classics without tracking down old hardware, the collection is a snapshot of Remedy’s evolution: pioneering bullet time in Max Payne, experimenting with psychological horror in Alan Wake, and bending reality in Control.

Alongside the games, there’s a coupon for FBC: Firebreak, Remedy’s latest release. Buyers get a mix of Steam and Epic Games Store keys, with several titles that also run on the Steam Deck. Remedy says a share of the proceeds will support Save the Children, a nonprofit focused on health, education, and protection programs worldwide.

Image Credit: Remedy Entertainment

But the story here isn’t just about a discount. Bundles like this have become a quiet but important tool for game preservation and discovery. For longtime players, they offer an accessible way to revisit classics without tracking down old hardware or overpriced resales.

For newer audiences, they can serve as an entry point to games that shaped genres years before they were playing. In that sense, Remedy’s bundle doubles as a curated tour of its creative DNA, showing how its experiments in mechanics and narrative grew into the distinctive identity it has today.

It also reflects the realities of being a mid-sized studio in 2025. At a time when layoffs and shutdowns dominate headlines, Remedy has managed not only to endure but expand. Part of that resilience comes from keeping older titles in circulation.

Bundles extend the commercial life of past games while keeping attention on current projects like Alan Wake 2 and Firebreak. They also provide an alternative to subscription services such as Xbox Game Pass or PlayStation Plus, where publishers often surrender control of how their catalog is presented. Here, Remedy and Humble set the terms, packaging the studio’s history in a way that serves both its legacy and its future.

So, while the deal is appealing, it's also a snapshot of how developers are adapting: preserving their legacies, introducing new players to old work, and finding ways to generate steady revenue in a volatile industry.

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