Embark Studios is shaking things up with Arc Raiders’ first major 2026 update, Headwinds, launching January 27. While the patch introduces several new features, the update’s most talked-about addition is a new Solo vs Squads matchmaking mode that’s already sparking debate among players.
At its core, Solo vs Squads does exactly what it sounds like. Solo players are matched against multiple three-player squads inside Arc Raiders, creating a high-risk, high-reward experience designed for veteran players. The mode is only available to Raiders who have reached level 40 or higher, and solo participants earn additional XP as an incentive for taking on coordinated teams alone.
📡 Attention, Raiders!
— ARC Raiders (@ARCRaidersGame) January 26, 2026
The ice has thawed - Unprepared Raiders have fallen, the hardy survivors must press on. Here’s what’s coming tomorrow when Headwinds launches!
Solo VS Squads
• A new matchmaking option for LV40+ Raiders, take on full squads as a solo Raider for higher risk… pic.twitter.com/Rg69cT3gil
This isn't positioned as a casual option. Everything about the setup points to a mode built for high-skill players who thrive under extreme pressure and uneven odds. By rewarding solo players with bonus XP, Embark appears to be encouraging experienced Raiders to test themselves in lobbies dominated by squads, effectively turning the mode into a skill check for the game’s upper tier.
On social media, reactions have been mixed. Some players are openly confused by the appeal. One Reddit user described Solo vs Squads as “basically catered to streamers and no-lifers,” arguing that the lack of a minimum gear requirement could lead to unfair matchups against heavily equipped squads. Others questioned whether the mode will meaningfully benefit the broader player base, especially those focused on PvE or more cooperative playstyles.
But not everyone is writing the feature off. Some players are reserving judgment, suggesting Embark may have internal data guiding the decision. One Raider speculated that the mode could be aimed at balancing gameplay for higher-level players who frequently rely on free kits, though Embark hasn't confirmed this.
What Embark Studios Has Said
Officially, Embark has shared limited details. In a brief blog post, the studio said, “It is now possible to test yourself as a solo in a lobby of squads.” Players are encouraged to experiment with different approaches, whether playing as a hunter, silent assassin, or hidden looter, while taking advantage of the extra XP offered for solo participation.
Key matchmaking details remain unclear. Embark hasn't specified how many solo players will appear per match, though the name suggests a single solo player may be placed against multiple squads.
Solo vs Squads isn't the only addition in Headwinds. The Trophy Display Project allows players to showcase major achievements, such as defeating The Queen or The Matriarch, while earning rewards for doing so. The Buried City map is also receiving a minor map condition called Bird City, where loot-filled nests appear on rooftops, and valuable items can be found in chimneys, adding new exploration and risk-reward opportunities.
The Takeaway
Solo vs Squads is a bold move for Arc Raiders, and the early reaction shows why it’s generating both excitement and skepticism. The mode is clearly aimed at high-level, risk-taking players looking to prove themselves against coordinated squads. Whether it becomes a fan-favorite challenge or remains a niche experiment will likely depend on how fair and rewarding the matchmaking feels in practice.
For more casual Raiders, features like the Trophy Display Project and Bird City updates may prove just as appealing, offering meaningful progression without the pressure of taking on three-player squads alone.

