Meta Quest Now Has a Disney+ App With Dolby Vision and Dolby Atmos
Disney’s streaming app promises high-quality video and spatial audio to Meta Quest, positioning VR headsets as a more serious option for at-home movie watching.
Meta has officially rolled out Disney+ on its Quest VR headsets in the United States, following an announcement made earlier this year at its Connect event. The launch brings one of the world’s largest streaming platforms into virtual reality, giving Quest users access to Disney’s film and TV catalogue in a more immersive viewing format.
The timing aligns with a broader refresh of Quest’s entertainment experience through the new Horizon TV hub. Rather than treating streaming apps as isolated destinations, Horizon TV pulls them into a single interface designed for media consumption. The hub supports Dolby Vision and Dolby Atmos, and Disney+ takes advantage of both. Select titles are also available in 4K HDR with Dolby Vision, while Premium subscribers can access Dolby Atmos audio. Meta says more than 100 Disney titles support 4K UHD and HDR, with some Marvel and Pixar films presented in IMAX’s expanded aspect ratio.
Disney+ on Quest currently requires the latest version of Horizon OS and is limited to U.S. users, though Meta says international availability is planned for a later date.
How does Disney+ on Meta Quest stands out?
While VR streaming itself isn’t new, Disney+ on Quest is positioned differently from existing options. Services like Netflix, Prime Video, and YouTube have offered VR viewing for years, but those experiences often rely on basic virtual theater modes or smaller, VR-optimized libraries. Disney+ leans more heavily on presentation quality, combining high-resolution video formats, IMAX framing, and spatial audio to mirror the cinematic experience the company is known for.
The integration into Horizon TV also changes how users navigate content. Instead of jumping between separate apps, streaming services live within a shared hub, with Disney+ acting as a flagship offering. For franchises built around spectacle, such as Marvel, Pixar, and Star Wars, the added sense of scale and immersion is a clear differentiator from traditional flat-screen viewing.
The takeaway
Taken together, the launch reflects Meta’s ongoing effort to reposition Quest headsets as full entertainment devices rather than gaming-first hardware. While adoption may be constrained in the short term by regional availability and headset ownership, Disney+ on Quest signals a wider push by major media companies to test how blockbuster content translates to immersive platforms. For viewers, it marks another step toward VR becoming part of everyday entertainment, not just a niche for games and experiments.

