Fortnite finally lets players buy exact V-Bucks, but there’s a catch
This eliminates the classic “I’m 150 short” problem, which often leads to abandoned purchases and missed sales.
As a Fortnite player, there’s nothing worse than loading up Fortnite’s Item Shop, spotting the perfect skin, and realizing you’re just a couple of hundred V-Bucks short.
For years, that frustration has been part of the experience, since the smallest V-Bucks bundle starts at 1,000 for $8.99. Plenty of players have ended up skipping cosmetics rather than overpaying for way more V-Bucks than they needed. Now, Epic is finally doing something about it.
Starting October 14, Epic Games will allow Fortnite players to buy the exact amount of V-Bucks they need at checkout. If you’re short by 200 V-Bucks, you can add just that amount instead of buying a full pack.
The system will work in increments of 50 for Fortnite and Rocket League, and increments of 100 for Fall Guys, all of which are games owned by Epic. The feature will roll out across Xbox, Nintendo, PC, Android, Apple devices, and the web shop.
PlayStation players, unfortunately, are left waiting, though Epic says it is working to bring the feature to Sony’s consoles. For now, PlayStation users can still use Epic’s webshop to top up.

This move might sound small, but it’s a big quality-of-life update that players have requested for years. It eliminates the classic “I’m 150 short” problem, which often leads to abandoned purchases and missed sales.
For Epic, it’s also smart business. Free-to-play games like Fortnite rely on frequent, small purchases to keep players engaged. By lowering the friction for spending, Epic increases the odds that more players will cash out on the spot instead of hesitating.
Of course, there’s a catch. Buying exact amounts comes at a slight premium. Epic is pricing it at roughly $1 per 100 V-Bucks. Compare that to Epic’s standard bundles, where 1,000 costs $8.99, 2,800 costs $22.99, 5,000 costs $36.99, and the 13,500 pack costs $89.9
That means if you grab just enough for a single cosmetic, you’ll actually pay roughly about 10% more than if you had bought one of the standard bundles.
The gap widens further when you compare it to larger packs, which throw in bonus currency as a discount. In other words, the new system is about convenience, not value.
Still, this kind of flexibility has become increasingly common in the industry. Other games, like Roblox, have long leaned on micro-purchases to keep players hooked without forcing them into large commitments. Fortnite adopting a similar model shows how the free-to-play economy keeps evolving to match player behavior.

