The studio behind one of gaming’s most influential battle royale games is going through a major shake-up. PlayerUnknown Productions, founded by Brendan Greene (better known the creator of PUBG), has announced that it’s restructuring its team and halting development on one of its early access survival projects.
In its official statement shared via its Steam page, the studio said it had made the difficult decision to “restructure our studio to a smaller team.” As part of that restructuring, development on Prologue: Go Wayback has been paused indefinitely. The game originally launched in early access in November of last year.
The studio also emphasized that its immediate focus is now on supporting affected employees during the transition, though it did not disclose how many staff were impacted or what support measures are being put in place.
What happens to Prologue: Go Wayback now?
While development has been halted, the future of the project hasn’t been completely shut down. According to the studio, there’s still hope that Go Wayback could return in the future, depending on how the restructuring stabilizes the team.
In the meantime, PlayerUnknown Productions is working on a final update designed to transition the game out of early access entirely and relaunch it as a free-to-play title.
For existing players, the studio also says it is “investigating offering refunds,” though details have not yet been finalized. More updates are expected “over the coming weeks,” with communication planned through Steam and Discord.
Prologue: Go Wayback was designed as a survival experience and a stepping stone toward the studio’s broader ambitions. It was part of Greene’s long-term vision to build systems-driven worlds under the “Prologue” umbrella, eventually leading into larger experimental projects like Artemis.
While early access interest was strong at launch, sustaining development at scale appears to have become increasingly difficult.
A major pivot for the studio behind PUBG
This marks another significant chapter for Greene’s post-PUBG journey. PUBG: Battlegrounds became a global phenomenon, selling tens of millions of copies and helping define the modern battle royale genre.
After leaving Krafton, Greene founded PlayerUnknown Productions in 2021 with ambitions that went beyond traditional game development, focusing on experimental systems, large-scale simulations, and new forms of interactive worlds. However, the studio’s early projects have struggled to maintain momentum in a competitive and expensive development landscape.
What this means for Greene’s “Artemis” vision
The restructuring raises questions about the future of Greene’s long-term project roadmap. His previously discussed initiative, Artemis, was envisioned as a massive simulation-driven platform exploring new forms of digital worlds and interaction systems.
However, with Go Wayback now paused and the studio shrinking, it remains unclear how or when those larger ambitions will move forward. The situation at PlayerUnknown Productions reflects a broader trend in the industry: experimental, systems-heavy games are becoming harder to sustain financially, especially in early access environments.
Even studios led by high-profile creators are not immune to shifting market pressures, rising development costs, and uncertain player retention in long-term projects. For now, the future of Go Wayback remains on hold, waiting for the next phase of the studio’s evolution.

